All right this deck deals with the use of reptiles as a very key component when trying to get strong creatures out. If you can get Vennominon out you can run the table. for his power he is actually really easy to get out but would advise not to use him early in the duel. build up the reptiles in your graveyard and then the fun begins. Gets 500 atk for each reptile in the grave late in the duel this could dominate. His weakness is when he is removed from play or he used too early. Also with the support of your traps holding the line and spells clearing the field. this waiting technique can also with the help with balloon lizards counters for easy damage. Snake rain is a good card for powering Vennominon. Snipe hunter helps clear the field and put more reptiles in the grave. Rise of the snake deity and damage=reptile may be the most vital traps in this deck for this strategy. If Vennominon is destroyed you can use rise of the snake deity to special summon Vennominaga. When Vennominon is destroyed remove 1 reptile from your grave to bring him right back. If Vennominaga does damage she gets a hyper venom counter with 3 you win the duel.
Monsters
x3 Vennominon,The King Poisonous Snakes
x2 Vennominaga,The Deity of Poisonous Snakes
x3 Alien Shocktrooper
x3 Gagagigo
x2 Des Feral Imp
x3 Balloon Lizard
x1 Snipe Hunter
x1 Breaker, The Magical Warrior
x1 Card Trooper
Spell
x1 Snake Rain
x3 Hammer Shot
x1 Brain Control
x2 Lightning Vortex
x1 Monster reborn
x1 Mystical Space Typhoon
x1 Swords of Revealing Light
x1 Heavy Strom
Trap
x3 Damage=Reptile
x2 Rise of the Snake Deity
x1 Mirror Force
x1 Torrential Tribute
x1 Final Attack Orders
x1 Magic Cylinder
x3 Sakuretsu Armor